StudioWorks, Jeremy Smith: February 3rd, 2016

Jeremy posing with his rendition of X-men character 'Wolverine'. Photo via StudioWorks

Jeremy posing with his rendition of X-men character ‘Wolverine’. Photo via StudioWorks

Hello again, listeners.

I finally got a chance to run by StudioWorks since their expansion—and it looks great. I just stopped in to grab some photos and look around. I haven’t been in a while, so I thought it was about time again.

Some of the pieces I photographed were works by Jeremy Smith.

Jeremy’s art style is rich with comic book influences as well as animation and fantasy art. His creativity was encouraged by artistic family members and friends from an early age. He has been making work professionally at StudioWorks for about eight years.

Jeremy’s methods are mostly tradition pencil and ink, though he has dabbled in using digital technology to enhance some works. The subject matter of his work mainly is made up of hyper muscular individuals, superheroes, and the sort.

Another work by Jeremy Smith

Another work by Jeremy Smith

Jeremy hopes one day to do his own comic, or at least get his fan art in the back of someone else’s. I feel he is on the right path—he has made his own ‘Yu-Gi-Oh’ cards, greeting cards, and of course several large scale pieces housed at StudioWorks.

You can visit StudioWorks at or the StudioWorks Facebook page to learn about Jeremy and the rest of the crew.

You can listen to our chat below.

Enjoy guys.

Emily Schuhmann : February 25th, 2015


Emily Schuhmann’s piece ‘L4 Pattern’.

Multimedia artist Alejandro Jodorowsky once said ‘ A symbol permits an infinite variety of meanings, one for every individual who perceives it.’

Emily Schuhmann is a creative who shares such sentiments. You’ll soon learn to what extent as she is my guest today.

Emily teaches art courses at Bellarmine University, as well as teaches dance as a Swing dance instructor. When she isn’t leading a class, she’s creating works primarily in the medium of metals. Aside from sculpting, her creative output includes illustration and performance.

Thematically, she is interested in symbols with layered meanings, as well as our tendency to use old information as a reference for new experiences and ideas. And as I already mentioned, Emily is really intrigued by audience interpretation and perspective; sort of in the way of the old saying ‘ Beauty is in the eye of the beholder’. She delights in how the language of symbols is interpreted by each viewer, and welcomes ‘misinterpretation’.

Her most recent exhibition, Strains Familiar, refers to both a recent ‘mysterious’ injury and her love of modern biology. This series touches on the concepts of repetition, patterns, and surprising parallels. The show ran earlier in the month at the McGrath gallery on Bellarmine’s campus.

To get a better sense, check out our discussion below, and get it right from the source.

You can also learn more about Emily at her website



June 25th, 2014

You know what listeners, talking with Sarah, I see now in retrospect that the ‘intimacy’ of the evening helped in achieving what I original wanted for the event. All the artists and members of the audience interacted on a personal level; making connections, giving and receiving positive feedback, resulting in an air of camaraderie.  And really, more than art, Blind Date is about people. And getting them to band together. So, I want to thank you all; the hardcore fans, the artists, and those who ever now and again check in. 

To kick off this second chapter in the book of Blind Date is Alexander Rickel ( if you happened to be at the anniversary party, you got to experience a bit of what makes this artistic individual so special.)

At times, it’s hard to draw the line between Alex Rickel and the persona of WG Rickel. The concept of CEU, the sculptures, and the illustrations just add to the mythos surrounding this alter ego. Alex’s work is a fully immersive experience, even if it’s only for himself. I get more drawn into it with the more I learn. He is currently working with his brother to express the origin story in a graphic novel.

His main forte is sculpture. They tend to look like Sci-fi found art, the pieces from a technology of a fictional past. The sculptures’ lack functionality but serve a much greater symbolic purpose. Themes hit on subjects like human connections, communication, and just the curiosity of how things work (this is a horrible understatement, I’m sure.) Regardless of the concept involved, the one constant in his work is the aims to invoke thought in the audience. Get the gears in your head moving.

To hear him explain it more fully, click the player below or subscribe to the podcast via iTunes.

You can learn more by also going to